AMAZON
UX Designer
Jun '16 – Present
Part of the Audible "Homestead" team — responsible for creating a harmonious and intuitive experience for customers interacting with Audible content on any of the Amazon platforms. Operating in an agile workstream, each designer has individual ownership of their respective product/feature, but we regularly cross-collaborate with each others' projects. From research to design, and prototype to testing, designers are engaged with their craft from end-to-end.
FJORD
Interaction Designer
Jan '14 – May '16
Conceptualize and design digital services for clients from various industries, helping them innovate their digital products and services across multiple touchpoints. Plan, facilitate and contribute to design workshops. Create detailed wireframes as well as high-level service maps.
Parsons School of Design
Co-Instructor
Jan '16 – May '16
Co-teaching with another Interaction Designer in the "Designing for Usability" course of the Design and Technology MFA program. In addition to introducing students to design principles, I participate in and provoke student discussion, offer additional points of reference from design at large and my own professional experience.
I’ve had the pleasure of helping students through the design process of clearly identifying opportunities, research, and prototyping their concepts.
Snapogee
UI/UX Designer
May '14 – Nov '15
Snapogee is a mobile/tablet system for early childhood development. Met with the small product team on weekends, leading design workshops, critique, and general design direction for the product. Created sketches, wireframes, and visual UI design for the mobile app.
Tribal DDB, Geometry Global
Freelance UX Designer
Oct '13 – Jan '14
Tribal DDB — Delivered wireframe guidelines for a global brand site template, responsive to three viewports.
Geometry Global — Provided direction for the visual design phase of a major Procter & Gamble brand site design to ensure that it adhered to the comprehensive technical specifications of their global framework.
Radical Media
Information Architect
Aug '12 – Oct '13
Identify and organize content to make it relevant and accessible. Create user flows, site maps, and wireframes as communication tools to defend user needs, while satisfying client requests.
Internal iOS projects are developed with an Agile workflow; cycling between sketching, frequent communication and prototyping with developers, but creating wireframes when higher fidelity proves necessary.
Extreme Linen
EDI Manager
Nov '11 – Aug '12
First job in New York – woohoo!
Managed e-mail campaigns and social media for a user base of over 150,000 people. I was also the site admin, copywriter, and customer contact for their e-commerce brand.
1xRUN
Artist Relations, CX/UX
Dec '10 – Nov '11
Developed wireframes for shopping cart experience, and an iOS/web app proposal.
Engaged artists and curated the sale of artworks as limited-edition prints. Guided each artist through the unique print production and e-commerce process. Organized curation meetings, managed product pages, and followed web analytics to inform UX decisions.
8.5x11" (US letter)